California State Capitol building with a gaming controller overlay, symbolizing new legislation for video game preservation.
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California Forges Ahead with Landmark Bill to Safeguard Digital Game Access

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The Looming Threat to Digital Game Ownership

In an era dominated by digital downloads and always-online experiences, the concept of ‘owning’ a video game has become increasingly nebulous. Players invest hundreds, sometimes thousands, into digital libraries only to find their beloved titles rendered unplayable when publishers decide to pull the plug on server support. This critical vulnerability in modern gaming is now at the forefront of legislative efforts in California, as lawmakers push forward with a groundbreaking bill aimed at preserving access to online games.

The ‘Protect Our Games Act,’ introduced by Assemblymember Chris Ward, is rapidly advancing through the California State Assembly, marking a significant first step towards becoming law. This initiative has garnered particular attention due to its collaboration with ‘Stop Killing Games,’ a prominent preservation group advocating for similar protections across the EU and UK, underscoring a growing global demand for digital game longevity.

The Digital Dilemma: When Servers Go Dark

At the heart of this legislative push lies a fundamental challenge: the ephemeral nature of live-service games. Many titles, despite being sold as one-time purchases, are intrinsically tied to publisher-maintained server infrastructure. When this support ceases, the game effectively dies. A stark example of this digital demise is Ubisoft’s open-world racing game, The Crew, which was not only delisted from stores but also controversially removed from players’ game libraries, sparking outrage and fueling the very movement that birthed ‘Stop Killing Games.’

California’s Bold Stance: The ‘Protect Our Games Act’

If enacted in its current form, the ‘Protect Our Games Act’ would impose crucial obligations on game publishers and ‘digital game operators.’ They would be required to issue a minimum 60-day warning before ‘services necessary for the ordinary use of the digital game will cease.’ More importantly, the bill mandates that operators offer one of three remedies:

  • A full refund of the game’s purchase price.
  • A software patch enabling the game to be played offline.
  • A version of the game that functions ‘independent of services controlled by the operator.’

Crucially, the proposed law would not extend to free-to-play titles or subscription-based games and would only apply to games released on or after January 1, 2027. This forward-looking scope aims to set a new standard for future digital releases.

A Promising Legislative Journey

The bill, introduced in February 2026, has already successfully navigated the Privacy and Consumer Protection, Judiciary, and Appropriations Committees as of May 14. This progress clears the path for a full vote in the Assembly, a testament to the momentum behind game preservation efforts. Moritz Katzner, General Director of European Affairs for ‘Stop Killing Games,’ expressed surprise and satisfaction at the rapid advancement, noting, “Back shortly before Christmas, when I flew to the US to help set up SKG-US, I didn’t expect us to get this far this quickly.”

Industry Response and Future Implications

While the Entertainment Software Association (ESA), representing game publishers, has yet to comment on the proposed legislation, the industry is not entirely oblivious to the growing concerns. Interestingly, Ubisoft, the publisher behind The Crew debacle, has already taken steps to address similar issues. In October 2025, they introduced an offline mode for The Crew 2, ensuring its accessibility even after online features are discontinued. This proactive measure suggests a potential shift within the industry, perhaps anticipating future regulatory pressures.

The ‘Protect Our Games Act’ still faces a considerable journey through the California State Assembly and Senate before it can reach the Governor’s desk. However, its promising progress signals a pivotal moment for consumer rights in the digital gaming landscape, potentially setting a precedent for broader protections against the arbitrary disappearance of purchased digital content.


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