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Digital Rights Battle: ‘Stop Killing Games’ Campaign Launches NGOs in EU & US

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A New Era for Digital Ownership: ‘Stop Killing Games’ Goes Global

The burgeoning ‘Stop Killing Games’ movement, initially a rallying cry against the arbitrary removal of purchased digital content, is now evolving into a formidable, organized force. Spearheaded by its creator, Ross Scott, the campaign is set to establish two non-governmental organizations (NGOs) – one dedicated to the European Union and another for the United States. This strategic expansion marks a significant escalation in the fight for consumer rights within the digital gaming landscape, aiming to provide a robust, long-term counter-lobbying presence against publishers.

From Petition to Policy: The Vision Unfolds

Ross Scott articulated his optimistic outlook in a recent YouTube address, declaring, “I think we’re going to win this, namely the problem of publishers destroying video games that you’ve already paid for.” The proposed NGOs are envisioned as critical instruments in this victory. Their primary objective in the EU will be to push for the original ‘Stop Killing Games’ petition to be codified into law, transforming public sentiment into legal protection. Simultaneously, these organizations will engage in proactive watchdog activities, including the development of a system for players to report publishers who revoke access to their purchased video games.

The Genesis of a Movement: Ubisoft and The Crew

The ‘Stop Killing Games’ campaign gained widespread traction following Ubisoft’s controversial decision to delist The Crew

from players’ libraries. This move ignited a firestorm of debate and concern over the extent of publishers’ power in dictating the longevity and accessibility of digital titles. The campaign quickly amassed over a million signatures, signaling a clear demand from the gaming community for greater accountability and respect for digital ownership. With such overwhelming support, the movement’s leadership has been diligently strategizing its next impactful steps.

Engaging Legislators and Unveiling Industry Practices

The campaign’s leadership is not merely planning; they are actively engaging with key stakeholders. Ross Scott revealed that a meeting with the European Commission is imminent, underscoring the seriousness with which this issue is being pursued at the highest levels of governance. Furthermore, the team is meticulously preparing a comprehensive 500-page legal paper designed to expose and challenge some of the gaming industry‘s most contentious practices. These efforts demonstrate a commitment to both legislative reform and increased transparency.

Early Victories and Future Prospects

The ongoing pressure exerted by ‘Stop Killing Games’ has already yielded tangible results. Notably, Ubisoft, the very publisher whose actions sparked the movement, has demonstrated a change of heart, updating The Crew 2

with an offline mode. This development serves as a powerful testament to the campaign’s influence and the potential for collective action to drive positive change. As the NGOs take shape, the battle for permanent digital ownership and consumer protection in gaming enters a new, more formalized and potentially decisive phase, promising a future where players’ investments are safeguarded against arbitrary publisher decisions.


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